Top 5 D&D Characters
Morgle the Tortle - A tortle monk following the Way of the Astral Self. He is an unusually old tortle with greyish green scales and wearing a traditional monk uniform. I am currently using this character in Tomb of Annihilation. Morgle is an unsually old tortle (keep in mind tortles have a lifespan about fifty years) and tends to be very forgetful. Working with my DM we’ve expanded more about his backstory but I’m keeping that a secret. Just know that he’s getting guidance from a great tortle named Galapagos the Wisest and his spirit is what aids his astral self. He’s been called because a friend of his is sick with the dreaded death curse so he and other like minded adventurers set out to Chult to find a cure.
Yig Olmsted - A changeling warlock, having made an unknown pact with a Great Old One. He wears a dark purple outfit with a hood over his head. He also has a small goatee and dark skin tone. I am currently using this character in the Curse of Strahd campaign. All my party see is a odd, shaky human but what they don’t know is that he’s secretly a changeling. He is the proud owner of a small shop/museum called Yig’s House of Bizarre Treasures. One day a mysterious cloaked man enters and offers Yig a book. Yig was willing to make a price but man declines and states that it is free and then leaves the book to him. There is no author, the texts appear to have been written in a variety of languages, and the cover has an elder sign on it. The texts contain a list of spells and cantrips, as well as dark imagery depicting creatures with many tentacles and mouths. He read the spells and managed to learn and duplicate them perfectly, learning them in a matter of weeks what would normally take months to years to learn. He has also been having dark dreams full of creptic images and places he’s never been to. Then one day he awakes and finds himself in the Domain of Dread within Barovia, and that’s where my story begins in The Curse of Strahd.
Hektor Skarlett - A hobgoblin gunslinger. This is a homebrew class based on the gunslinger archetype created by Matt Mercer of Critical Role. I am currently using this character for an upcoming homebrew campaign. His is a tall hobgoblin with green skin, dark hair, and dresses like an old west gunslinger. The inspiration behind his character comes from Din Djarin from The Mandalorian, The Man With No Name from Fistful of Dollars, and Roland Deschain from The Dark Tower series. His backstory is that he was abandoned as a baby and was adopted by a human mage and gunslinger. They raised him as their son but throughout his childhood he was bullied by the townsfolk due to their predjudice against what they call “normal” races. His main goal is to try and earn their respect by following in his adopted father’s footsteps and becoming a gunslinger and the town’s marshall. To do so he takes on a job as an urban bounty hunter to hone his gunslinging skills.
Icarus Coppercorn - A satyr druid and follower of the Circle of the Stars. He has an unusual look for a satyr, having snow white fur, light lavender skin tone, and pinkish red eyes, indicating that he has some form of albinism. He wears green pants, a brown sash around his torso, and a brown cone hat, with his horns are puncturing through it, and tends to be carrying a lute around with him. He’s a pretty laid back character, preferring to go with the flow much like nature itself. Not much backstory for this character. Icarus has always been in love with the stars since he was a child. He hopes to map out all the stars in the sky and to play his music to appease a being that he refers to as “The Lady in the Stars”. He has a homemade star map which is his wooden staff that has a blue crystal embedded inside. The crystal reveals his map once in direct light.
Lenore Orianna Leviathan (yes, her initials are LOL) - A tiefling paladin. I figured her archetype will be Oath of the Watchers. She is a tiefling with reddish pink skin, hot pink hair, a pair of short horns above her brows, and is dressed like a standard paladin with a short cape to match. She speaks in complete valley girl, full of ‘like’ and ‘omigosh’, and she’s not the sharpest sword in the armory (if you catch my meaning). There isn’t much backstory for this character. She was sent off on a mission by her order to slay an ethereal monster when in reality it was really an excuse to get rid of her because the order found her so annoying and inept. She is optimistic and usually has a positive attitude. When in a fight she’s got a tough side that no evil creature should mess with.
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A bit of backstory
Jheri was a skilled mercenary of indeterminate years, known to the city as the person you hired when you wanted something underhanded done and were willing to fork over a lot of coin. A lithe silver dragonborn, she was attractive and mysterious, and would have surely had her pick of friends and lovers, despite her slightly criminal job description. But she seemed to keep mostly to herself. Other than a few words exchanged here and there with the shopkeeps whose stalls she frequented, she was usually alone. Until one day she appeared to buy bread in the market with a fragile-looking human child, who hid in her shadow and stared at the world with wary brown eyes.
The child was odd, everyone said. She had scars on her face. She growled when touched, flinched whenever someone smiled at her, and met people’s eyes with such intensity and ferocity that it made them nervous. She rarely spoke, and when she did it was haltingly, with an odd accent no one recognised. People who had overheard Jheri speak to her whispered that it wasn’t in the city’s tongue, and that the child had responded in snarls and hisses. Rumors swirled around her arrival in the city. She came from a village, somebody had heard, one of the many raided by demons. Jheri had gone to stop the raid. Some said she’d found the child alone, curled in the ashes of the burned huts, eyes glowing.
She was a witch, they speculated. Blood full of dark magic so she couldn’t be killed. Some swore otherwise, that Jheri was harboring the very demon who had razed the village. When these stories came too close to Jheri’s ears, she was quick to defend and dissuade. Nobody quite believed her. Mercenaries were sketchy types, easy liars. But nevertheless, they tried to keep their opinions closer to their chests, out of fear of Jheri’s sword.
The child didn’t seem to notice the way people looked at her, and if she did, she didn't care. She followed Jheri about her business like a breathing shadow, tense and quiet. Nobody ever saw her smile.
Pinball the Wizard
Race : Elven
Class : Wizard
Archetype : The Sage
Backstory : Deaf, Dumb, and Blind.
Personality :
Ain’t got no distractions
Can’t hear no buzzers and bells
Don’t see no lights a-flashin’
Plays by sense of smell
Always gets a replay
Never seen him fall
That deaf, dumb and blind kid
Sure plays a mean pinball